Tom P Worknotes

Playbook: Premortem

Here's a thing I like to do for any project of reasonable complexity, or length (rule of thumb: 2-4 weeks or longer). Pretend the project is done and it went really badly: What went wrong?

Getting a team together in a room and playing this premortem game is a surprisingly effective way of developing a shared understanding of a project, especially with respect to risks and how they might be mitigated or how contingency plans might be developed. Somehow inhabiting the perspective of our future selves can let us gain the insight of a retrospective before things go awry. In addition, the practice makes it easier for people to voice their concerns and discomfort with a project by providing a safe environment in which to do so.

Method

That's it.

This isn't my original idea but I've been doing long enough that I can't recall where I first heard about it; I first used it whilst at the FT as tool for our election coverage planning probably having read about the practice in this HBR article.

Notes

  1. These are all made up and certainly not things that I have seen happen over the years